v2.0.3
 - Bug Fix: Fixed race selection menu not working correctly
 - Bug Fix: Cooldowns would continue into the new round
 - Bug Fix: Crypt Lord getting to use their ultimate for an unlimited period of time
 - Bug Fix: Crypt Lord's Ultimate icon would no longer flash
 - Bug Fix: Blood Mage's Ultimate was not functional
 - Bug Fix: Shopmenu2 was working with standard war3 mod (4 races)
 - Bug Fix: amx_givexp would set your xp, not give additional
 - Bug Fix: Picking up and dropping bomb would give you a net positive XP gain
 - Bug Fix: Human's Ultimate icon not appearing
 - Bug Fix: Ultimate cooldowns could carry over from the previous round
 - Bug Fix: Message that says "dont shoot" (at a chameleon) was not being displayed when it should
 - Bug Fix: Where your would respawn but weapons wouldn't reincarnate until the next round
 - Bug Fix: When you would respawn and have no ultimate (b/c it never started counting down)
 - Bug Fix: Blood Mage's ultimate would work on teammates
 - Bug Fix: Where you would be slayed after teleporting to a restricted area and the death would not be printed correctly (thanks Kamikaze)
 - Bug Fix: Runtime error dealing with playerskills (when there are a lot of players) (thanks Striker)
 - Addition: Dutch language, YOU MUST REPLACE the languages.txt file with the one included w/war3ft
 - Addition: Danish language
 - Addition: Impale now changes where the victim is aiming
 - Removed: FT_blink_cooldown
 - Removed: FT_blink_diziness, default is a *light* flashbang after teleportation
 - Improvement: Teleport (Blink) code cleaned up
 - Improvement: If war3ft cannot connect to the mysql server initially, it tries again every 25 seconds

v2.0.2b
 - Bug Fix: Fixed a bug where pressing 1 on the changerace menu would choose auto-select (only w/9 races, thanks striker)

v2.0.2
 - Bug Fix: Fixed multiple bugs where tasks were being ran for users that disconnected
 - Bug Fix: Removed the debug code that was displayed everytime a user's XP was saved with the vault
 - Bug Fix: ML_NOTFOUND GOD_g_MODE_GONE (thanks Kamikaze)
 - Bug Fix: Invalid entity in function clone_check_dist (thanks Kamikaze)
 - Bug Fix: You will no longer kill your teammates with suicide bomber when changing teams
 - Bug Fix: Ultimate ping not working
 - Bug Fix: When hiding the shield you no longer lose your speed boost (from unholy aura/boots)
 - Bug Fix: Ultimate delays could occur in the middle of the round
 - Bug Fix: Ultimate delay message displayed the wrong delay time
 - Bug Fix: If you would revive during an undead explosion, an explosion would occur where you revived
 - Bug Fix: Where you could get a shield on maps that doesn't allow buying weapons
 - Addition: Effects for when clones die (wand of illusion)
 - Addition: All tasks are given a unique ID (from war3x)
 - Addition: Effect for big bad voodoo
 - Addition: Debugging option to print info to a file on every function call
 - Addition: Bots now have a change to buy items each round (see warft.cfg)
 - Addition: FT_ultimatedelay is default at 15.0 seconds
 - Addition: Ultimate not found message/sound (from war3x)
 - Addition: Ultimate ready message/sound (from war3x)
 - Addition: You can now specify EXACTLY how many races you would like (FT_races)
 - Addition: Playerskills is now divided by race (similar to war3x)
 - Removed: Walker function, put it's code in client_prethink
 - Removed: Individual cooldown cvars, now it's FT_ultimate_cooldown
 - Removed: Explosion cvars for undead
 - Removed: FT_show_player (feature removed)
 - Removed: FT_reset_skills (option is always on)
 - Removed: FT_showblood (feature removed)
 - Removed: CSSTATS_ENABLED define
 - Removed: Ultimate Freezetime restriction
 - Removed: FT_9race, FT_8race, FT_5race, FT_4race
 - Removed: Blink delay options
 - Improvement: Code that determines if undead is walking
 - Improvement: Code for Big Bad Voodoo now uses set_user_hitzones
 - Improvement: Clones will walk on the floor instead of sometimes in the air
 - Improvement: get_cvar_num/float is not used as frequently
 - Improvement: XP system changed, mp_xpmultiplier will no longer change xplevel
 - Improvement: Race selection system, display_race_select removed
 - Improvement: Check for minimum players, all done in the XP_give function
 - Improvement: Changing Race screen will always appear, but the change only occurs at the start of the new round (idea from war3x)
 - Improvement: Shield Detection
 - Change: Orc Nade damage reduced from 2,4,6 to 2,3,4

v2.0.1
 - Bug Fix: Fixed bug with entity_get_string(entId, EV_SZ_model, modelName, 31)
 - Bug Fix: Fixed bug with changeskin(id,1) in new_round

v2.0
 - Wacraft 3 Frozen Throne "promoted" to v2.0, MAJOR CHANGES
    - AMX no longer supported, many new functions....
    - new language options, dod support, more details below
 - goomba message not shown anymore, now you glow white when you turn into a goomba
 - Added support for amxx language module
 - fixed bug where game commencing function wouldn't get called with czero
 - improved code that will determine if you were killed by the bomb, thanks SAWCE (should now be flawless)
 - support for amx removed
 - nightvision is now given with equipment reincarnation
 - defuse kits should always be given now
 - now if you buy a respawn scroll and the round ends w/in .2 seconds and you don't respawn, you will be given your money back
 - database errors are now added to the amxx log file
 - this command is executed on map change: "amx_statscfg off PlayerName" to disable showing team colors during freezetime(finding a mole)
 - icons will no longer load with de_inferno_cz, but they will with other maps
 - added FT_steam, this must be 1 for steam, 0 for 1.5 (you don't have to recompile now)
 - FT_8race is now default
 - skillsinfo for race 9 now works, other race9 code changed up a bit
 - fixed bug where warden would spawn with 50 health if revived (should spawn with 100)
 - added support for dod
 - in dod, unholy aura gives unlimited stamina, not speed
 - fixed an invalid entity error on line 40... THANKS BAILOPAN!!!
 - orc grenades on dod do more damage, and the fuse is shortened to 2.0 seconds
 - fixed bug where g_bombDefuserIndex was never reset
 - FT_claw, FT_bootspeed, FT_bootspeed_dod, FT_health_bonus, FT_frost_speed, FT_mask_of_death, FT_cloak added to war3ft.cfg
 - added skill checks during set_skill, so if you choose devotion aura, you'll gain the health that round
 - in dod, you receive money for kills and completing objectives
 - fixed vault not saving, not sure when/why this happened

v2.01
 - added a check for maps that will not work in dod, war3FT will be disabled for those maps (see list below)

Non-fixable bugs:
 - /icons does not work with de_inferno_cz, this is not fixable, it's a limitation of the HL engine
 - The following maps will not work b/c of the 512 items precached limit:
	dod_caen, dod_charlie, dod_escape, dod_falaise, dod_forest, dod_kalt, dod_vicenza
 - The following maps will not have all sounds b/c of the 512 items precached limit:
	dod_anzio

Fixable bugs:
 - war3help in console doesn't display correctly
 - clear all huds
 - can teleport while planting bomb
 - when you change from warden to another, you can still mole

To dos:
 - use set_user_hitzones for mole protectant